Thousands of free tools for Foundry's Nuke family
Latest uploads
fgPremultWrap
Contributed by Fabian Garcia
Nuke doesn't have a built-in premult wrap. So I made one.
fgSimpleBackdrop
Contributed by Fabian Garcia
A backdrop node that actually helps you work. Alt+B → done.
Springifier
Contributed by Yorben Otto
Makes adding dynamic springy/bouncy curves a breeze!
Facetizator
Contributed by Perceval Schopp
Here is a gizmo I created a while ago to make stainglass sort of effects. (if you take voronoi it works nicely) It blurs each pixel averaging it only with the surrounding ones of a defined area (red channel of the 2nd input).
Nukomfy
Contributed by Francesco Lorussi
Turn ComfyUI workflows into Nuke gizmos, send jobs to machines on your network, track progress live, and import results back into your comp.
Point Tracker
Contributed by Nikhil Kumar
One-click tool to enable Translate, Rotate and Scale on all Tracker points in Foundry Nuke.
G-Tools Bundle
Contributed by Giorgi Kuloshvili
G Tools Bundle is a collection of production-focused tools designed to speed up your compositing workflow. From project organization and rendering to AOV extraction, ACES management, and utility gizmos, g tools helps eliminate repetitive tasks so you can focus on compositing.
AutoBlanking
Contributed by Nico Cronau
Creates automatic, resolution-independent blanking based on a specified aspect ratio. Customizable blanking color and opacity. Tested with Nuke 16. It should also work with most earlier Nuke versions, although these have not been tested.
TC Align
Contributed by Nico Cronau
Calculates and applies the required frame offset so the input clip matches a specified timecode at a chosen reference frame. Ideal for aligning long reference clips or plates when the recorded timecode (RecTC) needs to match a specific frame in your comp. Tested with Nuke 17.0, but should be compatible with earlier versions as well.
Marble x Nuke AI 3D World Generation & Gaussian Splats
Contributed by patrick crucke
Generate AI 3D worlds from text or images inside Nuke 17+ and load them as Gaussian Splats (PLY) in the 3D viewport. World Labs Marble API.