Thousands of free tools for Foundry's Nuke family
Latest uploads
ALB_CopyCatQuickSetup
Contributed by alireza babarahimloo
ALB_CopyCatQuickSetup is a tool that allows you to quickly create setups for roto and paint when using the CopyCat node. Roto: Multi-Roto Creator (Button): Select the Plate node first, then click this button on each frame where you want to create Roto setup nodes. Roto Backdrop (Button): Select the roto nodes and click this button to create a backdrop. CopyCat Roto Setup (Button): Select the AppendClip node and click this button to create the CopyCat Roto setup. Paint: CopyCat Paint Setup (Button): Select the Plate node first, then click this button on each frame where you want to create CopyCat Paint setup nodes. Clone Crop (Button): Select the Crop nodes and click this button to create clones of the selected Crop nodes for proper FrameHold nodes (Plate-side). Paint Backdrop (Button): Select the CopyCat Paint setup nodes and click this button to create a backdrop.
SDF Nodes
Contributed by dshot92
Nuke plugin for generating, editing, rasterizing, and visualizing Signed Distance Fields (SDFs) from alpha masks. Uses GPU-accelerated BlinkScript kernels for real-time performance.
BAB Merge Luminosity Shine
Contributed by Leonel nguyen
BAB_MergeLuminosityShine brings Krita's popular Luminosity/Shine blend modes into Nuke, making it easy to create rich, highly saturated, and stylized light merges.
DMP_Overscan_Prep
Contributed by Rahul Venugopal
The DMP Overscan Prep gizmo is a non-destructive, modular tool designed to streamline the preparation of digital matte paintings (DMPs) and elements for 3D projection. It handles overscan, canvas optimization, and upscaling, while automatically generating the mathematically perfect inverse nodes required to restore your painting to the correct projection space.
sNodeBench
Contributed by Aleš Ushakou
sNodeBench is a Nuke gizmo for benchmarking and comparing multiple node branches.
Depth Relight
Contributed by Gabriel Benicio
Use a pre-existing depth pass to relight the footage based on a 3D generated mesh and 3D lights
AOV_rebuild
Contributed by David Thomas
A python script to automate AOV rebuild in Nuke. Currently featuring presets for render engines Arnold, Karma, RenderMan and V-Ray. Features & Settings video (to be updated shortly) available on the project page of my website. https://davidjthomasvfx.com/tools/aov-rebuild Link to the full project with the GitHub repo link below. https://github.com/FuzzyCactusLogic/AOV_rebuild
RelightKit
Contributed by Aleš Ushakou
PBR relighting toolkit for Nuke — interactive point, area, directional and HDRI lights on real footage, full GGX shading on the GPU.
Claude.ai x Nuke MCP - Auto Installer
Contributed by Harshid Harshid
I built a one-click installer that connects Foundry Nuke to Claude AI using the Model Context Protocol (MCP), based on dughogan's nuke_mcp project. What it does: You double-click a .bat file, it runs as Administrator, and automatically handles everything — no manual config, no digging through AppData folders. Finds your .nuke folder wherever it lives on your machine Finds your Claude Desktop config automatically Downloads and installs Nuke-MCP from GitHub Installs the FastMCP Python package Writes a safe init.py entry with error handling so a bad load never breaks Nuke startup Wires everything up so Claude can talk to Nuke on port 9876 Once set up, you open Nuke, then open Claude Desktop, and you can just talk to your comp - "What nodes are in my script?", "Create a Grade after my Read node", "Build me a greenscreen keying pipeline" - and Claude does it live inside Nuke. Fixes included over the original setup: Safe UTF-8 encoding on init.py so Windows locales don't break it try/except around the addon import so Nuke never hard-fails on startup No Unicode characters in comments that could cause plugin errors Requirements: Windows, Python 3.7+, Nuke (any recent version), Claude Desktop app Credits: Core MCP server by dughogan — I built the installer on top.
KS_Height2Normal
Contributed by Kristian Southerton
Super simple gizmo for converting greyscale height / bump maps into RGB tangent space normal maps.