Thousands of free tools for Foundry's Nuke family
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L_MotionTrail
Contributed by Leo D George
L_MotionTrail is a procedural motion trail gizmo designed for artists who want to create dynamic streaks, glowing energy trails, and motion echo effects directly inside Nuke. Using directional sampling and frame history, it generates customizable trails with adjustable length, direction, fading, color, glow, and animated wave distortion. Key Features 8 Built-in Presets: The Cosmic, Golden Speed, Long Gold Streaks, Gold Ribbons, Ice Blue Energy, Source Colour Ribbons, Motion Echoes, and Hybrid Energy. Customizable Trails: Control length, direction, intensity, fade, and smoothing. Frame History: Create motion echoes using up to 48 frames of temporal sampling. Three Source Modes: Highlights, Full Image, and Blend. Animated Energy Trails: Adjust wave amplitude, cycles, and speed. Color and Glow: Custom RGB tinting with adjustable glow size and intensity. Flexible Output: Switch between trails-only output and the original image with added trails. Artist-Friendly Controls: Create different looks using presets or customize every parameter manually. Ideal for sci-fi energy effects, speed streaks, glowing objects, motion echoes, and stylized compositing. How to Use Connect your footage or rendered element to L_MotionTrail, select a preset, and adjust the trail length and direction. Fine-tune the appearance using the fade, glow, color, and wave controls. Version: 0.1 Created by: Leo D George
EasyChecker
Contributed by Nic
Tech checker using a difference key with various controls of colours to highlight changes from previous versions. Hope this helps.
EasyGrader
Contributed by Nic
Gizmo mapping the gain colour temperature controls to sliders - mainly to grade via shortcuts or a control panel for a nicer grading flow. Also includes gain value and gamma value grade sliders as well as a mix slider for fine adjustment.
Rounded Rectangle Gizmo
Contributed by Heikki Nummi
Tool to create procedural rectangles with rounded corners. Outputs an alpha matte. Adjustable center, size, roundness and feather.
dhRetimeCurve
Contributed by David Hochstadter
Build the shot at original length, then attach any animated node to your retime so it follows every revision.
dhSoftTransform
Contributed by David Hochstadter
Soften any Tracker transform, stabilize or match move, to any fraction of itself, or put parallax between layers.
dhPerspGuide
Contributed by David Hochstadter
Perspective guides for Nuke. Trace two edges that are parallel in real life and it finds the vanishing point they share.
Advanced Compare
Contributed by Hamid Karimian
Retakes are an important and time consuming aspect of lighting and compositing jobs. It is important as a compositing artist that you deliver retakes as clearly and closely as possible to the supervisor, art director, or director's vision. Follow notes and paintovers closely to avoid guesswork and assumptions, and most importantly complete everything in a timely manner while keeping the number of retakes (and the frustration that comes with them) to a minimum. This simple tool helps you do that!
d_rotoToTrack
Contributed by Dineshkumar Dineshkumar
Roto to Track is a Nuke gizmo that converts animated Roto/RotoPaint shapes into usable 2D tracking data. It is designed to help artists quickly generate a track from existing roto animation, reducing the need to manually create a track from scratch. This can be useful for tasks such as object tracking, stabilization, matchmoving, and reusing roto information in compositing workflows. Features: Converts roto shape animation into tracking data Uses existing roto animation as the tracking source Supports custom frame ranges Helps speed up roto-to-track workflows Useful for tracking, stabilization, and compositing applications A simple workflow for artists who already have a tracked or animated roto shape and need corresponding tracking data.
Real Camerashake
Contributed by Johannes Kretschmer
This is a collection of real camerashake movements that I tracked from real plates. It can output motionvectors and Export a transforms. Also it can convert a given 2D point into one that has the shake movement baked into its own transform data. This can be useful for adding lensflares after the camerashake.