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Latest uploads

HFX Hallu_FX

Contributed by l.nguyen

This tool is creating a hallucination effects via motion vectors directly generated by the node. The main strength of this node is that it has 2 passes of vector generators that create "waves" / bent motion vectors and not only linear motion.

localoRender

Contributed by liam.c

A better replacement for the native Render dialog for Write nodes.

Reconcile

Contributed by nikowuesti

Like Reconcile3D, but live and minimal.

ImagePlane

Contributed by nikowuesti

Put your input on a 3D Card at a certain distance from the camera. Helpful to quickly track a roto or a patch into your shot using the shot camera.

compCat

Contributed by leew

Your Purrfect Nuke Comp-anion!

Meet compCat, a friendly feline companion for your node graph.

This adorable sprite accompanies you on your node graph, coming to life with delightful animations when you mouse near them. Watch them perk up and play before settling back into their cosy idle states on their little patch of pixel grass.

Movable for when you need to relocate your furry friend, compCat occasionally shares encouraging messages through charming speech bubbles, reminding you to take breaks or save your work.

to install, drop the compCat folder into .nuke and add this line to your init.py

nuke.pluginAddPath('./compCat')

TodoList

Contributed by sarus

Enhanced ToDo List Panel for Nuke

MR_Matrix_Effect

Contributed by mohamed_rabee

A flexible Matrix-style digital rain gizmo for Nuke. Supports characters, numbers, full color control, zoom, and randomized animation. Can also be used for sci-fi HUDs, night vision effects, and military-style overlay

BuddySystem

Contributed by hgifford

BuddySystem is a free suite of Nuke tools & scripts, designed to assist with some of the most common tasks a compositor runs into everyday

MR_Glitchy_Hologram

Contributed by mohamed_rabee

a powerful Glitch & Hologram Gizmo Node for Nuke With this single node, you can: Control saturation, gain, and gamma Customize glitch shapes, colors, position, and size Fine-tune distortion strength and glow intensity All in one place — save time and streamline your workflow.

HM_AlphaToPointcloud

Contributed by Hosny

did you know that you can also emit particles from just the alpha channel? All we need to do is to convert the alpha from a 2D image into a 3D point cloud. But how do we achieve that? We can use an STMap to set the X and Y coordinates and then manually set the Z value to 0. Now you have a custom position pass for your 2D image. Just add a PositionToPoints node, connect your alpha and the custom P pass we created, and now you have a point cloud representing your alpha channel in 3D space. To transform your point cloud, simply add a TransformGeo node, and that’s it! You can experiment with this technique to create a variety of cool effects. To avoid the headache, I’ve created this Gizmo that does it all for you.