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Latest uploads

Kromatic_Abberation

Contributed by DEDE

- easy to use gizmo - modify color channels with: + translation + scale + lens distortion + blur Based on "cromatic abberation / RGB shift" from joojos_art except this one is taking into account the resolution of the input image.

Split_EXR

Contributed by Sergo715

Split EXR Tool for Nuke A simple and fast way to split EXR files in Nuke — just like PSD layers. Choose which passes go into your main branch, send technical ones aside, preview layers instantly, and keep your node tree clean. 🚀

P_Mask

Contributed by Sinobi.Anish

Takes the Position Data from the render and let's you create a mask for a region using a shape. Allows the shape to be a sphere or a cube. I have added options to change the overlay color so its prominent.

Auto Roto

Contributed by RedFijian1

This setup "selects pixels" by learning from your examples and propagating the mask temporally. It's not 100% hands-off (you need initial keyframes), but it's as automated as Nuke's native tools get without plugins.### Usage Instructions Paste the script into Nuke's Script Editor and hit **Run**. It will create the "AutoRoto" Gizmo in your Node Graph. Connect your footage (Read node) to the Gizmo's input. **Train it**: Scrub to 5-10 diverse keyframes (e.g., where the object moves/rotates). In the RotoPaint tab (exposed knob), paint rough white masks over the object you want to isolate (use Brush tool, set to white on black background). Go back to the main tab, set CopyCat's "operation" to "learn" and click **Train** (it analyzes your painted frames). Switch "operation" to "predict" to generate auto-masks for all frames. Adjust the "num_samples" knob (default 8) for more training data if needed. Tweak Dilate/Erode for edge softening. The output is an RGBA with alpha as your pixel selection mask (use it downstream for compositing). The Gizmo exposes key knobs for easy control: training samples, operation mode, dilation, and RotoPaint curves.

Unmerge

Contributed by Kesher

Undo a merge "over" operation using your merged layers and the A input.

PBlur

Contributed by Kesher

PBlur enables the user to blur pixels through world space rather than a 2D kernel. It generates an average value from pixels within a world space radius, determined by a position pass.

ReadAll - Recursive Media Import Tool for Nuke

Contributed by erjonsadiku

ReadAll is an advanced Python tool for The Foundry Nuke that recursively scans folders and subfolders to automatically import images, video, and RAW files. It creates Read nodes with: Accurate frame ranges using origfirst / origlast. Proper # sequences for image sequences. Scene-linear colorspace for .exr files. This tool is designed for professional pipelines, saving time and ensuring reliable imports for large VFX and post-production projects. ▶️YouTube Demo: https://youtu.be/BkJ6_fkZ0yI 1

LW_MergeAberration

Contributed by lucasjw1

Creates better integrated aberration by performing a manual over operation per channel.

mt Anamorphic Astigmatism

Contributed by MiguelT

Anamorphic Astigmatism replicates the astigmatism commonly found in anamorphic lenses.

NP_DI_PRO_Tool

Contributed by nitesh2p

NP_DI_PRO_Tool is a dynamic and easy-to-use DI (Matte) layer management tool for Nuke. It allows compositors to quickly create and organize multiple custom mattes inside a single Group node, drastically speeding up the compositing workflow. Key Features: Add new DI mattes with a single click. Remove layers with a single click. Info panel with instructions and credit. Automatically links layer names and channels for easy editing. How to Use Add a New Layer: Click ➕ Add New Layer in the Group UI. Connect Your DI Matte: Connect your DI matte to the new Input node that appears. Rename the Layer: DI_Name: Create a DI matte layer using the dropdown, select New, give it a name, set the channel to RGBA, and click OK. DI_Name_Copy: Select the layer created using the DI_Name knob. Tips: Layer names and channels are automatically linked. Renaming in the UI updates the internal nodes in real time. Keep layers organized from left to right; new layers appear to the right of existing layers.